#include "Play.h"

Play::Play()
{
	players = new Player*[4];

	state = DEALING;
	curAnnounce = 0;

	numberOfRounds = 0;
}

Play::~Play()
{
   
	delete []players;
	if(curAnnounce != 0)
	{
		delete curAnnounce;
		curAnnounce = 0;
	}
}

void Play::Run()
{
	while(state != ENDED)
	{

	}
}

void Play::setPlayersInOrder(Player * p1,Player * p2,Player *p3,Player *p4)
{
	players[0] = p1;
	players[1] = p2;
	players[2] = p3;
	players[3] = p4;
}

